Stumbled on this piece about a 30,000-year-old hunter’s pouch. Hoooow fucking neat!!

The assemblage, published in Journal of Paleolithic Archaeology1, contains 29 stone tools — blades, points, scrapers and fragments — each one showing the signature wear of use and re-use. Together, they provide a portrait of a hunter-gatherer whose survival depended on mobility, adaptability and memory of distant landscapes.

This is really the OG EDC: stone blades, scrapers, little tools to keep going. Wild how survival gear and “everyday carry” have always overlapped. Stuff like this makes me feel a little less crazy for marrying the two niches together in Hashtag, haha.

Creator Stack

Coffee & Code

Gaming

Curator Updates (Link!)

Additions: Roman Triumph: Survival City Builder, Gravehold: Survival
Updated: -

  • Happy 2nd Anniversary to HumanitZ! I love this game. That is all.

  • Apparently, Winter Survival is heading to 1.0 in November. The game has struggled for ages, AND made some pretty shitty decisions over the years. We’ll see if the changes/upcoming content can finally push it out of Mixed.

  • New trailer for The Signal. Additionally, their Kickstarter goes live on September 30th, and their latest demo will be available during the October Next Fest.

  • Another small development blog from Away from Life- I guess we’ll see if the sharing continues! (And if they hit their Q4 projected release date.)

  • Oh shit, Little Nightmares 3 has a DEMO?!

  • Poking around some of the interviews post Gamescom 2025, it looks like my Curator blurb for Crosswind was spot on, given this article blurb:

    “On the subject of the game’s survival aspect, it sounds like a layer as opposed to a full focus: Tools will not degrade, characters will not starve to death (they’ll just have very low HP if they don’t get snackies), and the whole thing is compared to Valheim in that aspect with a focus more on adventuring than managing needs bars.”

What cracks me up about the whole “ewww needs bar management” dig is that it usually comes from one of two places:
A) They played a game that fucked up the mechanic, so they assume all need bars are bad: like swearing off pizza forever because one place served you trash.
B) they’re just talking out their ass.
(Or! maybe it’s really just AB.)
(For more of this ‘AB’ energy, you can catch my iconic ass over here.)

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I’ve been poking around this trek blog I stumbled into, and it’s kinda great! The author, Derek, in his 50s, is out here climbing actual mountains. Not “local hill” mountains, but the Karakoram and the Himalayas.
He’s got this pretty neat philosophy about travel:

“In my travels, I prefer working directly with the locals. I try to arrange my travel plans directly with local guides and porters as much as possible to ensure that they benefit from my visits and the money I spend goes to them. Over time, I have been fortunate to form many friendships this way.”

I actually found him in a roundabout way: he popped up in a video review of the new iPhone. It turns out that most of his blog photos (which are gorgeous, seriously worth a scroll) were shot on an iPhone 14 Pro Max! Here’s the timestamped video clip from the review.

Alright, back to tooling around through the latest Subnautica 2 video dev log. It’s an interesting look into the creation and work that went into the new Leviathan, which is creepy AF. Still, the really stilted line delivery is kinda killing my ability to focus on the video? I can’t tell if they’re all just uncomfortable with being on camera, or if they’re having to say some kinda canned speech, or if they’re S1/S2 devs who hate the publisher or or or. And the comments are full of garbage, because internet.

Till next time!

- Jordan

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